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Monthly Archives: February 2011

Kickable. Gibs.

Kickable.

Gibs.

KICKABLE

GIBS

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Good news: the Artillery Strike system is working! I managed to get everything more or less functional, if a bit inelegant and inflexible in some respects. But then UA got back from the Global Game Jam and started working with me on an improved version, one that is still capable of being used for any sort of event you want while giving more powerful controls to the launcher class. Read More »