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Monthly Archives: November 2010

Successes on multiple fronts, awww yeeeeeeeeeeeeeeeeeeeeeeuuuuuuuuuhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

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Holy hellfire, it works! IT WORKS GOD DAMN IT, SHIT YEAH.

I managed to finish the entire blood and gib system in about a week. Thanks to Core and UArchitect, it actually functions properly. The blood part was trivial, including the decals – all the texturing took the longest to complete. I also have recently implemented a brand new EXUScriptedPawn feature of amazingness, the magnificent SpawnWhenTriggered startup state. But what was a major fucking pain in the god damned ASS was the getting the gibs to cooperate.

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