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Monthly Archives: October 2010

Today I have begun the first phase of a series of enhancements to the blood-spraying system in EXU, i.e. the shitty Unreal one which is being replaced in favor of a newer, more flexible one. This one already supports custom hit effects and a variety of color presets. By the time I’m done with the whole shebang, the aftermath of any given battle is going to look hilarious.

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I have this infallible, INFALLIBLE fucking release and patch system designed to prevent any sort of bullshit from happening. But as Bawss loves to remind me, I am still a waffle. Despite my pristine, square edges, there is always room for the dreaded Waffle Error.

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This. This was the greatest CTF match of all time. This right here:

This is what EXU2 is all about. Read More »

Progress. I finished the Shockburst Flare and it’s completely ridiculous; it does a clustershock explosion at the epicenter, all while launching four mini shockballs AND six falling shock saturation bomblets.

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Shit yeah bitches fuckin’ AWWW YEEUUGH

Combined the Demon Flare, Demon Saturation Flare, and Napalm Flare into a colossal monstrosity of firepower: the Hellfire Flare.

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Uh ok anyway, recently some pretty good stuff happened. First I made some bigass pentagram thing in Photoshop and it turned out pretty noice, and then I went and modeled the Pentarotor gasbag-deployer drone thing:

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I’ve been meaning to do this for a while. A sort of chronicle of EXU2’s incredibly unexciting semi-daily development progress, mishaps, discord, etc.  So there you go, that’s what this will be. I’m gonna vomit words all over the place and talk about building this stupid mod AWW YEEEUUURGGHH

Who knows – it might even be interesting, but probably not. Well, at least not to anyone but me a few years from now. Not my problem yo